MRDX.Game.MoreMonsters 0.6.4

More Monsters - Version 0.6.4

Features

  • Adds additional species (230+!) combinations to the game and support for being able to acquire them.
  • Monsters have size variations, making every monster unique!
  • Monsters can have multiple appearances for the same species.
  • Monsters can be generated from the shrine or combined from existing monsters.
  • Monsters are supported for VS Play!

Usage Guide

To generate new monsters, follow the below steps.

  1. Access the Shrine
  2. Enter 'More Monsters' for the Title of the song.
  3. Choose any of the available species combinations!
  4. Optionally, to reduce the page count, also enter the main breed name for the Artist if you know which monster you want to create!

For example, to generate Durandal the new Centaur/Henger monster, enter 'More Monsters' for the Title and 'C' for the Artist, then select 'Centaur / Henger' from the Artist list.

Alternatively to obtain the new species, combine monsters with the main/subs of the new species you want.

Alternatively (again!), Enter 'More Monsters' for the title of the song, and select 'All Random'!

Monster size variations are random from the shrine, and partially inherited from parents when combining.

Update History

v0.6.3 and v0.6.4 - 8/21/26
  • Fixes an issue where some monster combinations were not resulting in the correct stat totals for the resulting monster.
  • Fixes an issue where More Monster Worms would not be able to be uploaded to VS Mode.
v0.6.2 - 8/19/26
  • Fixes an issue where monsters cocooned with new worm subs may not have been able to be uploaded to VS Mode.
v0.6.1 - 8/16/26
  • NEW FEATURE: MM Search History is now written to its own file. Searches will not be preserved across when using/disabling the mod.
  • Fixes a long outstanding issue where some base game CDs could not be searched properly.
  • Fixes an issue where specific sub breeds could not be searched though the shrine.
v0.6.0 - 8/15/26
  • NEW FEATURE: Worm Cocoon Override - Enabled by Default - Worm Cocoon Results now default to New Monster/Worm's Sub, rather than New Monster/Worm, where possible.
  • 16 additional monster combinations have been added!
  • Fixes a crash where monsters generated from More Monsters were unable to be played with.
  • Fixed an issue where techniques of variant monsters may not have been passed down correctly.
  • Model editing is now supported by the More Monsters Mod.
  • Worm information is now contained within monster data.
v0.5.2 - 3/27/26
  • 2 additional monster combinations and 1 alternate have been added!
  • Fixes an issue with the textures of Mocchi / Monol.
  • Fixes an issue where Pixie / Hopper and Pixie / Bajarl subs could not learn 1-2 Punch from Parepare or Mandy Desert.
v0.5.1 - 3/23/26
  • Fixes an issue where monsters cocooned from new GR Worms could not be uploaded to VS Mode.
  • Additional prompt information about a selected monster is provided in VS Mode.
v0.5.0 - 3/22/26
  • 4 additional monsters combinations have been added!
  • Fixed an issue where using guaranteed monster combination items (Phoenix Feather, Ducken Doll, etc.) would crash the game.
  • Fixed an issue where Japanese Version generated monsters in VS Mode could load incorrectly.
  • Fixed a rare issue where all More Monster related data would be removed from monsters in the freezer, reverting them to Base/Base monsters.

Planned Updates

  • More Species
  • Stability Improvements
  • Monster Card Data

Known Issues

  • Intermittent crashes can occur when accessing the combination list, or just prior to monster generation.
  • The combination menu always allows for accessing the 2nd page of monsters, even if there are less than 8 options.

Contributions

Contribution Notice

Please contact the Mod Author, ArchbishopDave, if you wish to contribute additional monsters to this mod. Please see the following notice below regarding contributions.

  • Submissions are voluntary
  • Submissions aren't guaranteed to be used. If they are used it is possible they could be removed in future versions.
  • Submissions may be modified by others or be derivative of existing submissions.
  • Submissions are volunteered to the community and there is no personal ownership of the modified monsters.
  • Credits will be supplied to all submitters and maintained in all future versions of the mod (even if submissions are modified).

Please see the following GitHub repository for information regarding the process to create new monsters.

MRDX2 TIM Builder

Contributors

Contributors are listed in order of initial contribution. Thank you so much to everyone who has assisted with the development and progress of this mod!

Individual monsters contributions can be found in the 'UsageDocuments/Contributions' file.

  • ArchbishopDave, Teawch, MonsterFenrick, OriharaSaki, Kane, Chacolah, MachoCheeze, MooseBones, Plasbad, MapleKnight, JPMockMan, ClayClem, fishwolf2215, Gwndoliva, kindofblue28, Monoski1, pyronsranch, Vyraxhaalas, Woody, BigBadHyena ,ProjectL, Snaid1, DryGuy84, GoldenExperience, TheBigWaloo, DrZock, Bag, Yams, Kenichi Kuroki, TentaCole, TheGamingChuck, Zecster, Pyrokosus, Sphaera, Friend1yMonster, Spirox, ChroniusNightmare

No packages depend on MRDX.Game.MoreMonsters.

Version Downloads Last updated
0.6.4 610,338 8/22/2026
0.6.3 16,849 8/21/2026
0.6.2 66,450 8/20/2026
0.6.1 179,739 8/16/2026
0.6.0 51,631 8/16/2026
0.5.2 4,482,280 3/27/2026
0.5.0 82,413 3/22/2026
0.4.4 164,443 3/13/2026
0.4.1 362,959 2/23/2026
0.4.0 54,657 2/21/2026
0.2.12 350,481 2/6/2026
0.2.11 100,393 1/28/2026
0.2.10 983,962 11/13/2025
0.2.9 17,363 11/11/2025
0.2.6 719,642 9/14/2025
0.2.5 54,083 9/9/2025
0.2.3 198,698 8/23/2025
0.2.2 147,856 8/10/2025
0.2.1 54,857 8/4/2025
0.2.0 9,856 8/4/2025
0.1.2 61,469 7/29/2025
0.1.1 1,837 7/29/2025
0.1.0 8,617 7/28/2025