RNSReloaded.Fullmetal 2.0.0

Fullmetal

Limits online play.

For the truly dedicated. Every encounter and area will now be visited. Gold and EXP are rebalanced.

Important Notes

  • This is meant to be an accompaniment to Steelheart
  • Do not use toybox with this mod. If the game crashes on start, try starting a regular game in vanilla, then relaunching Fullmetal
  • Overall gold and EXP will be more than a normal run. This is inevitable due to rounding
  • Topaz Charm, Gold Potions, and Tanzakus are more useful
  • Health bars in encounters with multiple enemies are known to desync. This is mainly a visual thing and shouldn't affect gameplay too much

Details

Hallways

"Areas" refer to any of the destinations that can be chosen from the map. For example: Scholar's Nest or Atelier Aurum

Because of hallway limitations, there are still 6 hallways in Fullmetal. However, all areas are included. Where Hallway 2 would usually contain one area, it may contain 2 or more and partial areas. This is also true for all hallways, varying from route to route.

In the final route display of the game, only the first areas of each hallway is shown. That would be Outskirts, Area 1, Area 3, Area 5, and Pale Keep.

Routes

In config, you are allowed to select routes as you could from the map in the regular game. All Kingdom routes bring you through all five main Kingdom areas, and all Underground routes bring you through all three main Underground areas

Only Chaotic and True Random bring you through all eight main areas of the game, as well as Outskirts, Pale Keep, Geode, Looping Hallway, Pinnacle, and Reflecting Pool. Paired with Steelheart and Infernal BBQ, this is the ultimate challenge of consistency

In order to change route, restart after a run has begun

Below are details for how hallways are structured in a given route

Kingdom Routes

Hallway 1: Kingdom Outskirts
Hallway 2: Areas 1, 2
Hallway 3: Areas 3, 4
Hallway 4: Area 5
Hallway 5: The Pale Keep
Hallway 6: Moonlit Pinnacle

Underground Routes

Hallway 1: Crack in the Geode
Hallway 2: Area 1
Hallway 3: Area 2
Hallway 4: Area 3
Hallway 5: Looping Hallway
Hallway 6: Reflecting Pool

Random Routes

Hallway 1: Kingdom Outskirts+Crack in the Geode
Hallway 2: Outskirts+Geode (cont.) & Areas 1, 2, 3
Hallway 3: Areas 3 (cont.) & 4, 5
Hallway 4: Area 6, 7, 8
Hallway 5: Area 8 (cont.) & The Pale Keep+Looping Hallway
Hallway 6: Moonlit Pinnacle+Reflecting Pool

Transitions

When transitioning between the two areas in Hallways 2 and 3, the animation can be startling. The game will not play a long title show, but only move you as if entering another battle. Fullmetal will transition the background and music, but the name of the hallway (top left) will remain the same as the first area in the hallway.

Shops and Treasurespheres

The amount of Treasurespheres is the same as a regular run. There are an increased amount of Shops, one at the beginning of each area, including Pale Keep. In order to ensure that Fullmetal's DPS checks are not steeply more difficult than a regular game, the treasurespheres are placed in relatively similar locations in terms of enemy levels. To see the exact placement of Treasurespheres, see the Enemy Levels section.

Rewards

In order to balance the Gold and EXP rewards, they are scaled down so the final total amount will be closer to that of a regular run. For fairness, numbers are rounded up. Overall Gold and EXP will be more than a normal run. This is inevitable due to the rounding.

Because of increased number of encounters, Topaz Charm and Gold Potions will have more opportunities to give gold. Tanzakus, Butterfly Ocarina, and Blue Rose are more useful as they also have more opportunities to process.

The exact scaling is based on the ratio of enemies in Fullmetal compared to that of a regular run. This is determined per hallway, so Hallway 3 will have different balancing than Hallways 1 and 2.

Reward Scaling Based on Route

Hallway Base DLC Rand
1 3/10 1/3 3/19
2 1/3 2/3 1/4
3 1/3 2/3 1/4
4 2/3 2/3 1/4
5 3/5 3/5 3/10
6 1 1 1

Enemy Levels

Enemy levels in certain areas are made to match the same levels in a normal game. Kingdom Fullmetal Areas 1, 3, 5 map to default 1, 2, 3 respectively. Kingdom Outskirts, Pale Keep, and Moonlit Pinnacle are made to match their correspondents as well. Areas 2 and 4 in Kingdom Fullmetal act as filler, bridging the level gap that typically exists between areas.

Level scaling between encounters is typical, which increases one level per notch. The only deviation is in Outskirts, where in default Outskirts, levels increase twice per enemy. In Kingdom Fullmetal, each notch still increases the enemy level by 1.

The same idea is applied to other routes. As you get closer to the final boss, the levels increase almost linearly up to 68, the vanilla level.

Levels and Notches of Each Kingdom Area

Outsk.1 Outsk.2 Area 1 Area 2 Area 3 Area 4 Area 5 Keep Pinna.
2 10 shop shop shop shop shop shop scence
3 11 14 21 28 36 45 63 68b
chest 12 15 22 29 37 46 64
5 13 16 23 30 38 47 65
6 17 24 31 39 48 66
7 18m 25m 32m 40m 49m 67
8 chest chest chest chest
chest 20b 26b 34b 41b 51b end

Levels and Notches of Each Underground Area

Geode1 Geode2 Area 1 Area 2 Area 3 Hallw. Pool
2 8 shop shop shop shop scene
3 9 14 28 44 62 68b
4 10 15 29 45 63
chest 16 30 46 64
5 17 31 47 65
6 18m 32m 48m 66m
7 chest chest chest chest
chest 19b 33b 49b end

Levels and Notches of Each Random Area

O/G1 O/G2 O/G3 A1 A2 A3 A4 A5 A6 A7 A8 K/H1 K/H2 P/P
1 8 14 sh sh sh sh sh sh sh sh sh sh sc
2 9 15 18 23 28 33 38 43 48 53 58 63 68b
ch 9 16 19 24 29 34 39 44 49 54 59 64 sc
3 ch 17 20 25 30 35 40 45 50 55 60 65 68b
4 10 21 26 31 36 41 46 51 56 61 66
5 11 22m 27m 32m 37m 42m 47m 52m 57m 62 67
6 12 ch ch ch ch
7 13 22b 27b 32b 37b 42b 47b 52b 57b end

note: abbreviations are used. m for midboss, b for boss
final table has additional abbreviations: ch for chest, sh for shop, sc for scene
column names are: O/G for Outskirts/Geode, A for Area, K/H for Keep/Hallway, P/P for Pinnacle/Pool

Other Notes

HalfMetal

There is a workshop mod named HalfMetal by Sinofuma. This is a simplified, yet more accessible, version of Fullmetal. Sinofuma is a friend and is actually listed in Special Thanks as xgit.
If the specifics of Fullmetal do not matter, feel free to use HalfMetal instead.

Abbreviations

In sharing clear info, there have been many ways people have abbreviated Fullmetal. This section describe my preferred way of doing so

Historically, Fullmetal has been shortened to FM. With the release of EX, FM refers to Kingdom routes only. Alternatively, a number can be added to denote which route is taken, since it determines how many areas there are

FM5, FM3, FM8 are valid ways of referring to Kingdom, Underground and Random routes. This is probably the most standard and clean method of naming them

Before EX release, I have been referring to FM8 as FMEX. Since there is little reason to run FM3, I prefer to label my runs as either FM or FMEX

Special Thanks

Thank you to the following people for helping me with the production of this mod

Development

  • glassoup
  • fuzzything44
  • mino_dev

Testing

  • kkx
  • gamefreak9
  • ry_i
  • TomeKing
  • tranced
  • xgit
  • yuuniquea

No packages depend on RNSReloaded.Fullmetal.

Version Downloads Last updated
2.0.0 98,820 10/23/2026
1.1.3 6,820,809 3/3/2026
1.1.2 137,059 2/25/2026
1.1.1 7,184,315 8/14/2024