crifs.v2.hook
by: Sewer56
- 20.739343M total downloads
- Latest version: 2.6.0
A mod that allows you to add/replace existing files without repacking CRI Middleware CPKs.
CriFs.V2.Hook.Awb
by: Sewer56
- 18.767412M total downloads
- Latest version: 1.1.2
Adds support for FileEmulationFramework's AWB Emulator by automatically extracting ACBs as needed.
criware.filesystem.hook
by: Sewer56
- 11.115439M total downloads
- Latest version: 1.1.10
Hooks the CRIWare Filesystem used in a variety of games such as Sonic Heroes and Sonic Riders. Allows for faster startup times and file redirection to files larger than original.
DebugConsole
by: Cornflakes
- 8.218862M total downloads
- Latest version: 1.0.0
A simple game non-specific controller for a console
dolphin.shadowthehedgehog.rpc
by: Sewer56
- 10.354691M total downloads
- Latest version: 1.0.2
Discord Rich Presence Support for Shadow The Hedgehog (NTSC-U) running on Dolphin Emulator.
FlatOut2.Utils.ModLoader
by: Sewer56
- 10.169542M total downloads
- Latest version: 1.1.3
Adds support for loading BFS files from Reloaded mods, as well as loose files.
FlatOut2.Utils.MPNameChange
by: Sewer56
- 10.174764M total downloads
- Latest version: 1.0.0
Changes your name in multiplayer mode.
FlatOut2.Utils.RichPresence
by: Sewer56
- 10.174652M total downloads
- Latest version: 1.1.6
Basic implementation of Discord Rich Presence for FlatOut 2
flatout2.zw.newmoveset
by: Zack Wilde
- 1.456561M total downloads
- Latest version: 1.0.4
I got the packaging figured out, it should work now. This mod adds new abilities to the game, W will charge a jump, A and D is strafe, S is glide, and pressing Ctrl twice will do a special boost, trading 1/3 of your nitro to tripple your speed instantly
flatout2.zw.pullback
by: Zack Wilde
- 1.303801M total downloads
- Latest version: 1.0.0
You know those pull-back toy cars that wind up when you drive them backwards?
Inspired by petar's anti-nitro, boosting has been replaced with a new mechanic, holding CTRL will cause you to go backwards and wind up, releasing it will slingshot you forward based on on how far you pulled back
flatout2.zw.swapgamemode
by: Zack Wilde
- 1.469584M total downloads
- Latest version: 1.0.3
I got the packaging figured out, it should work now. Everybody switches cars every 30 seconds. The settings can be adjusted to change things like how often the switch occurs, or if everyone switches in-place or teleports to their new car
FlatOut2_AlwaysRagdoll
by: Zack Wilde
- 1.469533M total downloads
- Latest version: 1.0.1
I got the packaging figured out, it should work now. You will ragdoll if you take any damage whatsoever, the threshold can be adjusted in the settings
HeatSuitFix
by: Miss Fortune Main & ChiChi
- 8.599719M total downloads
- Latest version: 1.0.1
Add the tag [hover_wings] to a character to gain the properties of the heatsuit
lb3.char.batman2006
by: SavHagen
- 1.309933M total downloads
- Latest version: 1.0.0
TThis mod replaces the default New 52 appearance of Batman in both Gameplay and Cutscenes with the suit from LEGO Batman: The Videogame and the 2006 LEGO Sets form the "Batman I" Theme
metaphor.opengfd
by: Rirurin
- 1.923564M total downloads
- Latest version: 0.2.0
Reimplementation of portions of GFD Engine, designed to interoperate with Metaphor: Refantazio
MRDX.Audio.MusicReplacer
by: mountlover
- 3.004594M total downloads
- Latest version: 1.0.0
Replaces songs for the Remastered OST
MRDX.Audio.VolumeConfig
by: fadillzzz
- 9.958228M total downloads
- Latest version: 1.1.8
Adds volume control sliders for MR1DX and MR2DX
MRDX.Base.ExtractDataBin
by: jroweboy
- 9.929363M total downloads
- Latest version: 1.1.6
Useful library for mods that need to edit files in data.bin. This will let mods extract the zip into the directory that the game reads from.
MRDX.Base.Mod
by: jroweboy
- 9.965109M total downloads
- Latest version: 1.2.2
Shared code for mods. Configure this mod to select bug fixes.
MRDX.Game.DynamicTournaments
by: ArchbishopDave
- 3.578116M total downloads
- Latest version: 0.3.6
Dynamically updates tournament opponents as time passes. New monsters are introduced into tournament brackets and grow over time.