MRDX.Game.MoreMonsters 0.2.1
More Monsters - Version 0.2.1
Features
- Adds additional species (50+!) combinations to the game and support for being able to acquire them.
- Monsters have size variations, making every monster unique!
- Monsters can have multiple appearances for the same species.
- Monsters can be generated from the shrine or combined from existing monsters.
- Monsters are supported for VS Play!
Updating to 0.2.0+ from 0.1.2 or earlier:
The update from 0.1.2 to 0.2.0 has involved considerable changes to the way monster information is stored to allow for VS Mode uploads.
With this in mind, all monsters generated with the mod and in the freezer will immediately be altered, and any monsters currently being
used will be affected when frozen. Unfortunately, there was no way to handle all cases (existing Non-MM Saves, MM-Saves, a mixture of both)
and the decision was made to break existing MM-Saves. It is recommended that all existing monsters be deleted and the save continued.
This update should not cause any issues with the save itself, only the monsters generated prior to the save.
Usage Guide
New monsters have replaced the existing monster generated for CD Slots starting with the letter of the main species for the Artist Name.
To generate new monsters, follow the below steps.
- Access the Shrine
- Enter 'More Monsters' for the Title of the song.
- Choose any of the available species combinations!
- Optionally, to reduce the page count, also enter the main breed name for the Artist if you know which monster you want to create!
For example, to generate Durandal the new Centaur/Henger monster, enter 'More Monsters' for the Title and 'C' for the Arist, then select 'Centaur / Henger' from the Artist list.
Alternatively to obtain the new species, combine monsters with the main/subs of the new species you want.
Monster size variations are random from the shrine, and partially inherited from parents when combining.
Update History
v0.2.1
- Fixed a bug where monsters rarely were not assigned a Liked item, leading to potential crashes.
- Fixed a major bug where monster's active technique slots were not reset properly, leading to bricked technique ranges.
- - If you were affected by this bug, you will need to use Cheat Engine or another tool to manually update
- the chosen technique of your monster to something known and valid.
v0.2.0
- 6 additional monster combinations have been added!
- VS Play is now supported! No restrictions are on monsters uploaded. Non More-Monsters users will not be impacted.
- Monster Growths have been normalized to base game values.
- Combinations now respect Tech Chains for both Matched and Mismatched Parents.
- 'Bonus Monsters' are now available as a toggleable option in the configuration for MM.
v0.1.2
- Song List Fixes
v0.1.1
- Shrine generation is now considerably simplified!
- Please read the Usage Guide above for new instructions to generate the new monsters!
v0.1.0
- Initial Release - Release the mod to the world!
Planned Updates
- More Species
- Stability Improvements
- Monster Card Data
Known Issues
- Intermittent crashes can occur when accessing the combination list, or just prior to monster generation.
- The combination menu always allows for accessing the 2nd page of monsters, even if there are less than 8 options.
Contributions
Contribution Notice
Please contact the Mod Author, ArchbishopDave, if you wish to contribute additional monsters to this mod. Please see the following notice below regarding contributions.
- Submissions are voluntary
- Submissions aren't guaranteed to be used. If they are used it is possible they could be removed in future versions.
- Submissions may be modified by others or be derivative of existing submissions.
- Submissions are volunteered to the community and there is no personal ownership of the modified monsters.
- Credits will be supplied to all submitters and maintained in all future versions of the mod (even if submissions are modified).
Please see the following GitHub repository for information regarding the process to create new monsters.
Contributors
Contributors are listed in order of initial contribution. Thank you so much to everyone who has assisted with the development and progress of this mod!
Individual monsters contributions can be found in the 'UsageDocuments/Contributions' file.
- ArchbishopDave
- Teawch
- MonsterFenrick
- OriharaSaki
- Kane
- Chacolah
No packages depend on MRDX.Game.MoreMonsters.