RnSLootSlots 1.3.0

RnS Loot Slots

A Rabbit and Steel mod that raises how much you can carry by sharing the three potion slots with loot — and lets potions survive the move to the next area.

Features

Loot items 7–9

  • Loot fills the six loot squares first, exactly as in vanilla.
  • When the loot row is already full, a loot item picked from a loot table is placed into a free potion square instead of being silently discarded.
  • Up to three extra items (loot items 7–9) can be carried this way, one per potion square.
  • Only loot-table pickups are rescued. Store purchases are left exactly as vanilla, so a bought gem upgrade can never end up in a potion square.
  • No displacement or swapping: if the loot row is full and all three potion squares are occupied, the item is discarded, as in vanilla.

Potions across areas

  • At a stage transition the game normally wipes every potion. With this mod the wipe is cancelled, so potions — and any loot sharing their slots — carry into the next area.
  • This is an intentional gameplay change. Turn off Keep Potions Across Areas in the mod configuration for vanilla potion behaviour.

Requirements

Reloaded installs the dependencies automatically when the mod is installed from the mod browser.

Installation

  1. Open Reloaded II.
  2. Go to Download Mods, search for RnS Loot Slots, and install it.
  3. Enable the mod for Rabbit and Steel.

Notes and limitations

  • Toybox: the Toybox still stops at six loot and three potions. Its own capacity check runs before any pickup, and that path is not supported yet.
  • Online play: not limited by default. This mod changes local inventory state, so every player in a lobby should install the same version. Multiplayer has not been tested.
  • Loot is placed automatically: six loot squares first, then free potion squares, in slot order.

Configuration

Option Default Description
Share Potion Slots On Place a loot-table pickup into a free potion square when the loot row is full.
Keep Potions Across Areas On Cancel the potion wipe at area transitions.
Probe Mode Off Diagnostic logging for development; leave off during normal play.
Probe Log Limit 150 Per-script log budget used only while Probe Mode is on.
Limit Online Play Off Block vanilla clients from joining this lobby. Turn on for mixed lobbies where not everyone has the mod.

Settings are stored in Reloaded-II/User/Mods/RnSLootSlots/Config.json and reload live; the mod DLL itself only loads at game start.

No packages depend on RnSLootSlots.

1.3.0

Initial public release.

  • Loot items 7–9: a loot-table pickup that the game would discard because the six loot squares are full is placed into a free potion square, up to three extra items.
  • Potions and loot sharing their slots now survive area transitions; the game's potion wipe is cancelled.
  • Store purchases are left unchanged, so store-bought upgrades are never moved into a potion square.
  • Known gap: the Toybox still stops at six loot and three potions.
  • Multiplayer is untested; every player in a lobby should install the same version.

Version Downloads Last updated
1.3.0 110,493 10/17/2026