RnSLootSlots 1.3.0
RnS Loot Slots
A Rabbit and Steel mod that raises how much you can carry by sharing the three potion slots with loot — and lets potions survive the move to the next area.
Features
Loot items 7–9
- Loot fills the six loot squares first, exactly as in vanilla.
- When the loot row is already full, a loot item picked from a loot table is placed into a free potion square instead of being silently discarded.
- Up to three extra items (loot items 7–9) can be carried this way, one per potion square.
- Only loot-table pickups are rescued. Store purchases are left exactly as vanilla, so a bought gem upgrade can never end up in a potion square.
- No displacement or swapping: if the loot row is full and all three potion squares are occupied, the item is discarded, as in vanilla.
Potions across areas
- At a stage transition the game normally wipes every potion. With this mod the wipe is cancelled, so potions — and any loot sharing their slots — carry into the next area.
- This is an intentional gameplay change. Turn off Keep Potions Across Areas in the mod configuration for vanilla potion behaviour.
Requirements
- Reloaded II
- RNSReloaded and its dependencies (
reloaded.sharedlib.hooks,Reloaded.Memory.SigScan.ReloadedII)
Reloaded installs the dependencies automatically when the mod is installed from the mod browser.
Installation
- Open Reloaded II.
- Go to Download Mods, search for RnS Loot Slots, and install it.
- Enable the mod for Rabbit and Steel.
Notes and limitations
- Toybox: the Toybox still stops at six loot and three potions. Its own capacity check runs before any pickup, and that path is not supported yet.
- Online play: not limited by default. This mod changes local inventory state, so every player in a lobby should install the same version. Multiplayer has not been tested.
- Loot is placed automatically: six loot squares first, then free potion squares, in slot order.
Configuration
| Option | Default | Description |
|---|---|---|
| Share Potion Slots | On | Place a loot-table pickup into a free potion square when the loot row is full. |
| Keep Potions Across Areas | On | Cancel the potion wipe at area transitions. |
| Probe Mode | Off | Diagnostic logging for development; leave off during normal play. |
| Probe Log Limit | 150 | Per-script log budget used only while Probe Mode is on. |
| Limit Online Play | Off | Block vanilla clients from joining this lobby. Turn on for mixed lobbies where not everyone has the mod. |
Settings are stored in Reloaded-II/User/Mods/RnSLootSlots/Config.json and reload live; the mod DLL itself only loads at game start.
No packages depend on RnSLootSlots.
1.3.0
Initial public release.
- Loot items 7–9: a loot-table pickup that the game would discard because the six loot squares are full is placed into a free potion square, up to three extra items.
- Potions and loot sharing their slots now survive area transitions; the game's potion wipe is cancelled.
- Store purchases are left unchanged, so store-bought upgrades are never moved into a potion square.
- Known gap: the Toybox still stops at six loot and three potions.
- Multiplayer is untested; every player in a lobby should install the same version.
Any 0.0
| Version | Downloads | Last updated |
|---|---|---|
| 1.3.0 | 110,493 | 10/17/2026 |