MRDX.Game.MoreMonsters 0.2.9
More Monsters - Version 0.2.9
Features
- Adds additional species (190+!) combinations to the game and support for being able to acquire them.
- Monsters have size variations, making every monster unique!
- Monsters can have multiple appearances for the same species.
- Monsters can be generated from the shrine or combined from existing monsters.
- Monsters are supported for VS Play!
Usage Guide
To generate new monsters, follow the below steps.
- Access the Shrine
- Enter 'More Monsters' for the Title of the song.
- Choose any of the available species combinations!
- Optionally, to reduce the page count, also enter the main breed name for the Artist if you know which monster you want to create!
For example, to generate Durandal the new Centaur/Henger monster, enter 'More Monsters' for the Title and 'C' for the Artist, then select 'Centaur / Henger' from the Artist list.
Alternatively to obtain the new species, combine monsters with the main/subs of the new species you want.
Alternatively (again!), Enter 'More Monsters' for the title of the song, and select 'All Random'!
Monster size variations are random from the shrine, and partially inherited from parents when combining.
Update History
v0.2.9
- 22 additional monster combinations have been added!
- 1 additional bonus monster combination has been added!
v0.2.8
- Hotfix for ColorPandora/Kato battle texture.
- Hotfix for Mocchi/Jill battle texture.
- Hotfix for Ghost/Worm battle texture.
v0.2.7
- 19 additional monster combinations have been added!
- Battle texture fixes for numerous monsters.
- Ducken/Mock has been replaced with an entirely new monster texture/name to better reflect Mock.
- The 0.2.2 version of Ducken/Mock (Ducken Doll) is now Ducken/Special #3.
v0.2.6
- 9 additional monster combinations have been added!
- Minor adjustments to battle textures for some monsters.
- Fixed an issue where techs were not properly assigned for combined monsters.
v0.2.5
- 14 additional monster combinations have been added!
- 1 additional bonus monster combination has been added!
v0.2.4
- 13 additional monster combinations have been added!
- Fixed a bug where new monsters could occasionally like 'invalid' items (Shiny Stones, Statues, etc.)
v0.2.3
- 32 additional monster combinations have been added!
- Combination logic for inheriting Battle Specials has been fixed.
- Monsters with Joker subs now appropriately get the Real Battle Special from the Shrine
v0.2.2
- 16 additional monster combinations have been added!
- Monsters with alternate appearances can now be discretely generated from the shrine as opposed to randomly.
- Fixed a bug where baby monsters who did not match the main parent were learning incorrect tech types.
v0.2.1
- Fixed a bug where monsters rarely were not assigned a Liked item, leading to potential crashes.
- Fixed a major bug where monster's active technique slots were not reset properly, leading to bricked technique ranges.
- - If you were affected by this bug, you will need to use Cheat Engine or another tool to manually update
- the chosen technique of your monster to something known and valid.
v0.2.0
- 6 additional monster combinations have been added!
- VS Play is now supported! No restrictions are on monsters uploaded. Non More-Monsters users will not be impacted.
- Monster Growths have been normalized to base game values.
- Combinations now respect Tech Chains for both Matched and Mismatched Parents.
- 'Bonus Monsters' are now available as a toggleable option in the configuration for MM.
Planned Updates
- More Species
- Stability Improvements
- Monster Card Data
Known Issues
- Intermittent crashes can occur when accessing the combination list, or just prior to monster generation.
- The combination menu always allows for accessing the 2nd page of monsters, even if there are less than 8 options.
Contributions
Contribution Notice
Please contact the Mod Author, ArchbishopDave, if you wish to contribute additional monsters to this mod. Please see the following notice below regarding contributions.
- Submissions are voluntary
- Submissions aren't guaranteed to be used. If they are used it is possible they could be removed in future versions.
- Submissions may be modified by others or be derivative of existing submissions.
- Submissions are volunteered to the community and there is no personal ownership of the modified monsters.
- Credits will be supplied to all submitters and maintained in all future versions of the mod (even if submissions are modified).
Please see the following GitHub repository for information regarding the process to create new monsters.
Contributors
Contributors are listed in order of initial contribution. Thank you so much to everyone who has assisted with the development and progress of this mod!
Individual monsters contributions can be found in the 'UsageDocuments/Contributions' file.
- ArchbishopDave
- Teawch
- MonsterFenrick
- OriharaSaki
- Kane
- Chacolah
- MachoCheeze
- MooseBones
- Plasbad
- MapleKnight
- JPMockMan
- ClayClem
- fishwolf2215
- Gwndoliva
- kindofblue28
- Monoski1
- pyronsranch
- Vyraxhaalas
- Woody
- BigBadHyena
- ProjectL
- Snaid1
- DryGuy84
- GoldenExperience
- TheBigWaloo
- DrZock
- Bag
- Yams
No packages depend on MRDX.Game.MoreMonsters.