RNSReloaded.FuzzyMechanicPack 0.1.1
Fuzzy's Mechanic Pack
Limits online play.
A bunch of custom mechanics to use in fights.
Colormatch Swap
A colormatch, but with special rings that change the color of your ring when you stand in them.
I recommend combining it with other mechanics that restrict movement to force people to think about their colors.
Call this by using bp_colormatch
and passing in the following custom arguments:
type: set this to 1 to enable this variant. 0 will always be default colormatch.
Higher values may be used for future variants
number: number of colors to use (up to 4 supported)
warningDelay, spawnDelay, radius, warnMsg, displayNumber as normal
(displayNumber displays on ALL circles, damage and set)
posX_<i>, posY_<i>: coordinates for circle to set player color to i
offX_<i>, offY_<i>: coordinates for matching color i (set to -1, -1 to disable)
orderBin_<i>: Which players start with color i. There should be no bits enabled in more than one of these (disjoint)
playerId_<i>: color i (used as element_<i>, since there's no indexed element variable)
amount: radius of the circles that set your color (since there's no radius2 variable)
No packages depend on RNSReloaded.FuzzyMechanicPack.