RNSReloaded.FuzzyMechanicPack 0.1.2

Fuzzy's Mechanic Pack

Limits online play.

A bunch of custom mechanics to use in fights.

Colormatch Swap

A colormatch, but with special rings that change the color of your ring when you stand in them.
I recommend combining it with other mechanics that restrict movement to force people to think about their colors.

Call this by using bp_colormatch and passing in the following custom arguments:

type: set this to 1 to enable this variant. 0 will always be default colormatch.
      Higher values may be used for future variants
number: number of colors to use (up to 4 supported)
warningDelay, spawnDelay, radius, warnMsg, displayNumber as normal
      (displayNumber displays on ALL circles, damage and set)
posX_<i>, posY_<i>: coordinates for circle to set player color to i
offX_<i>, offY_<i>: coordinates for matching color i (set to -1, -1 to disable)
orderBin_<i>: Which players start with color i. There should be no bits enabled in more than one of these (disjoint)
playerId_<i>: color i (used as element_<i>, since there's no indexed element variable)
amount: radius of the circles that set your color (since there's no radius2 variable)

No packages depend on RNSReloaded.FuzzyMechanicPack.

Version Downloads Last updated
0.3.0 863,183 2/19/2025
0.1.2 1,502,033 11/9/2024
0.1.1 296,855 10/26/2024
0.1.0 184 10/26/2024